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"BINGO
LINGO"
Common bingo terms for the new bingo
player
ADMISSION ... Most bingo halls or parlors have a minimum number of cards
that you must purchase as the price of "admission." Typically you must purchase
an "admission packet." The packet usually contains three to six card for
every regular game. Packets also usually contain some special games. Exactly
what is part of the admission packet varies widely from hall to hall.
AFTER GAME(S)... The game(s) played after the end of a regular "session"
of play. See definition of session.
BINGO! ... When a player has all the numbers required for the game or "pattern"
being played. This is when you may yell "BINGO!" At this time, all the other
players who were "on" murmur "Oh, shucks!" The Bingo Today newspaper has
launched a national campaign to rename the game "Oh, shucks." To date there
has little support for this revolutionary idea. If they can call the game
"Beano" in Massachusetts, why can't we call it "Oh, shucks" in the State
of Washington?
BLACKOUT... A variation of the game of bingo in which the object is to cover
all the 25 spaces on your card. Usually 50 to 60 of the 75 bingo numbers
have to be called to cover all the numbers on a card. But blackouts in as
few as 42 or 43 numbers have been recorded in the Seattle area in the past
five years. Blackouts in 48 or 49 numbers, while not frequent, are not uncommon.
BINGO BOARD... A display board, usually electronic that "lights up" showing
each number as it is called. There are 75 numbers and a "free space" in the
game of bingo.
BLOWER. . . A forced-air device that mixes the bingo balls and dispenses
them to the "caller" who announces the number and displays it on a "bingo
board."
BONANZA BINGO... A special version of bingo played on small paper cards.
The sealed sheets are sold prior to each session but additional sheets can
be purchased during each session. Rules for "Bonanza Bingo" vary from parlor
to parlor but typically the caller draws 50 numbers before the start of the
session. The numbers are posted on a special board. If a player can get a
blackout on any one of the Bonanza Bingo sheets purchased, using the 50
pre-selected numbers, the player wins an "instant" prize. Towards the end
of the session, if there is no winner, additional numbers are drawn until
there is a winner for one or more "consolation" prizes.
BUY-IN ... see "admission."
CALLER ... The person who draws and announces the bingo numbers. This is
also the person to blame if your number does not come up before somebody
else bingos.
CONSOLATION(S) ... The prize or prizes offered on some "special" or "flimsy"
games if there is no winner in a predetermined number of calls.
COVERALL ... see "blackout."
DAUBER ... An ink marker sold in a small plastic bottle for the purpose of
marking off numbers on "flimsy" sheets. See definition of flimsy.
EARLY BIRD ... A bingo game played before the start of a "session." But sometimes
the Early Bird game is merely the first game of the session. The first game
of a session is more commonly known as a "Warm Up." See definition of "session."
FLIMSIES ... Bingo cards printed on thin sheets of paper. There are usually
three cards printed on a single sheet but flimsies are also printed in one,
two, four, or six or 9-card formats. Typically a flimsy sheet costs one or
two dollars and a win on a flimsy on a "special" game usually pays quite
a bit more than a win on a "regular" game. Also called "throwaways" in some
areas.
FREE SPACE ... The space in the center of a bingo card. It does not have
a number assigned to it. It is always "wild." Cover it on all your bingo
cards when you start a new game.
GAME BOARD ... An electronic display board, usually attached next to the
"Bingo Board" that looks like a bingo card and shows what variation of bingo
you are playing on that particular game on the program. For example, "Four
Corners," "Chevron," "Regular," "Blackout," etc. See diagrams below for more
examples of bingo patterns.
HARD CARD ... A bingo card printed on heavy cardboard material usually with
shutters to cover each number as it is called. A bingo card contains 24 numbered
spaces and one "free space." The numbers are arranged in five rows or columns
of five numbers each. The numbers in the "B" row contain five numbers between
1 and 15, picked at random. The numbers in the "I" row contain five numbers
between 16 and 30. The numbers in the "N" row contain four numbers between
31 and 45 and the "free space." The numbers in the "G" row contain five numbers
between 46 and 60. The numbers in the "O" row contain five numbers between
61 and 75. Players have thousands of unduplicated cards to pick from. Some
manufacturers print unduplicated series of 6,000 cards. There are also series
of 9,000 cards available. Hard cards and "flimsy" cards have a series number
printed on them. Card number 1252, for example, will always have the same
numbers in the same spaces. Hard cards are fast becoming a thing of the past.
Soon they may even be collector's items!
JACKPOT ... The prize offered on a "flimsy" game or "special" game. Sometimes
the jackpot is progressive and grows every day or every week. Often the numbers
needed to win are progressive, too. As numbers are added, the pot becomes
easier to win..
LATE NIGHT BINGO ... see definition of "Moonlight" bingo.
LUCKY JAR ... or "Cookie Jar," a container with cash. You win the contents
of the Lucky Jar if you bingo on the "lucky number." The "lucky number" is
usually the first number called at the beginning of a session. Money is added
to the jar every time the lucky number is called or if the "caller" makes
a mistake in announcing the game. Usually you can win the Lucky Jar only
on "regular" games. There is no lucky number in play on "special" throw-away
games.
MOONLIGHT BINGO ... "session" of bingo that starts late at night, usually
about 10:00 pm.
MULTIPLE WINNERS ... If two or more players bingo at the same time, the cash
prize is divided among them. For example, if there are five winners on a
$500 game, they each receive $100.
ON... A player is said to be "on" when one or more cards they are playing
lacks only one number for a "bingo."
ON THE WAY ... or "games on the way." The bingo game(s) played on a blackout
game prior to the blackout and on the same card. First the preliminary game(s)
are played and then more numbers are called until there is a blackout.
PAYOUT. . .The percentage of sales paid out by the "house." The average payout
in the state of Washington among all bingo halls is approximately 75 percent.
This compares with a payout of approximately 45 percent on Washington State
lottery games.
PROGRESSIVE ... A jackpot prize that builds daily, weekly, or monthly if
it is not won in a specific number of calls. If there is no winner in x number
of calls, consolation prize(s) of lesser dollar amounts are paid. Different
variations of progressive games add dollars or numbers, or both, to the jackpot.
PULL TAB ... A game similar to the Washington State lottery game. Tickets
sell for 25 cents or 50 cents or even more and typically offer prizes ranging
from free tickets to $500. Each ticket has perforated windows which open
revealing symbols similar to those found on slot machines or some lottery
games.
PUNCH BOARD... Another lottery-type game. The player "punches" out a slot
on a board for a chance to win a merchandise prize. Punch boards offering
cash prizes are also common.
RENO NIGHT ... An evening of casino games like blackjack and roulette. These
are sometimes held in bingo hall Is but more often in restaurants and hotels,
Eagles & Elks clubs and other fraternal organizations.
RENO TRIP ... A blackout played for a Reno Trip for Two as the prize. The
trip usually includes air fare, hotel accommodations, and ground transportation.
Winners have a choice of taking the trip or a cash alternative, usually about
$250 to $300.
SESSION ... An entire evening or daytime program of bingo consisting of "regular"
games usually played on "hard cards" and special games played on "throwaways"
or paper sheets. A session usually lasts somewhere between two and a half
hours and three hours and 15 minutes.
SPECIAL ... A game played on a flimsy sheet. See definition of "flimsy."
SPLIT POT... A bingo game in which the winner splits the sales of the game
(the pot) with the bingo hall or "house." For example the winner might get
60 percent of the sales and the house would keep forty percent.
SPEED BINGO ... A variation of regular bingo. Numbers are called very quickly
and you can bingo in as few as three numbers. Usually played before or after
a regular session.
TEXAS BLACKOUT ... A variation of bingo. The first number called will be
either odd or even. If the first number called is "even" then all the even
numbers on all your cards are "wild." Cover all the even numbers. If the
first number called is "odd," cover all the odd numbers. The game then proceeds
to a blackout.
THROWAWAYS ... see "flimsies."
WARM UP ... See definition of "Early Bird."
WRAP UP ... just the name of the last game of a "session."
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